Rankings
Merge a Nuke Tier List — Nuke Bands & Merge Value
Nukes grouped into planning bands by merge depth, income and raid value. Click any band for the merge math and how to play it. Bands last verified 2026-07-27.
These are planning bands, not official in-game item names or stats. Nuke The Game does not publish a cash/sec table, so the numbers here are relative estimates for comparing tiers — never treat them as exact in-game values.
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Quick Reference
| Tier | Band | Tier 1 equivalents | Cash/sec (est.) | Raid |
|---|---|---|---|---|
| S | Top-Tier Band | 4,096 | ~2500 | Maximum steal potential |
| A | Advanced Band | 512 | ~450 | High raid damage |
| B | Mid Band | 64 | ~90 | Moderate raid success |
| C | Basic Band | 8 | ~22 | Limited raid payoff |
| D | Starter Band | 1 | ~4 | Negligible |

How to read this page
Each label below explains what we can verify from patch notes versus what is a community estimate.
Verified
The merge rule itself: two identical items combine into one item a tier higher. That makes the 'tier 1 equivalents' column plain arithmetic (2^n), not a guess.
Estimate
Cash per second. No official table exists. We publish a relative scale so you can compare bands, and label it as an estimate everywhere it appears.
Reported
Named Index nukes. We only list names that appear in patch coverage, and we do not invent their tier position or stats.
Top Band at a Glance
Strongest band
Top-Tier Band
≈4,096 starter bombs of merge value · Maximum steal potential. Your deepest merges — the endgame band you rebirth to reach. Highest passive income and the only nukes worth committing to a war. Always lock your base before logging off with these on the grid.
All Nuke Tiers
Top-Tier Band
S~2,500 cash/sec
Your deepest merges — the endgame band you rebirth to reach. Highest passive income and the only nukes worth committing to a war. Always lock your base before logging off with these on the grid.
Advanced Band
A~450 cash/sec
The mid-late band where passive income starts outpacing manual play. Strong enough to raid with, cheap enough that losing one is not a disaster.
Mid Band
B~90 cash/sec
Where your income first becomes self-sustaining. Good for early raids and for clearing low-HP city targets, but merge upward rather than settling here.
Basic Band
C~22 cash/sec
Low-mid income. Useful only as merge material — anything sitting in this band is occupying a grid slot that could hold something better.
Starter Band
D~4 cash/sec
Raw material. These exist to be merged on sight — they generate almost nothing on their own.
Full Merge Ladder
| Depth | Tier 1 equivalents (exact) | Nuke name | Cash/sec | Damage |
|---|---|---|---|---|
| T1 | 1 | Pending | Pending | Pending |
| T2 | 2 | Pending | Pending | Pending |
| T3 | 4 | Pending | Pending | Pending |
| T4 | 8 | Pending | Pending | Pending |
| T5 | 16 | Pending | Pending | Pending |
| T6 | 32 | Pending | Pending | Pending |
| T7 | 64 | Pending | Pending | Pending |
| T8 | 128 | Pending | Pending | Pending |
| T9 | 256 | Pending | Pending | Pending |
| T10 | 512 | Pending | Pending | Pending |
| T11 | 1024 | Pending | Pending | Pending |
| T12 | 2048 | Pending | Pending | Pending |
| T13 | 4096 | Pending | Pending | Pending |
| T14 | 8192 | Pending | Pending | Pending |
| T15 | 16384 | Pending | Pending | Pending |
| T16 | 32768 | Pending | Pending | Pending |
| T17 | 65536 | Pending | Pending | Pending |
| T18 | 131072 | Pending | Pending | Pending |
| T19 | 262144 | Pending | Pending | Pending |
| T20 | 524288 | Pending | Pending | Pending |
| T21 | 1048576 | Pending | Pending | Pending |
| T22 | 2097152 | Pending | Pending | Pending |
| T23 | 4194304 | Pending | Pending | Pending |
| T24 | 8388608 | Pending | Pending | Pending |
| T25 | 16777216 | Pending | Pending | Pending |
| T26 | 33554432 | Pending | Pending | Pending |
| T27 | 67108864 | Pending | Pending | Pending |
| T28 | 134217728 | Pending | Pending | Pending |
| T29 | 268435456 | Pending | Pending | Pending |
| T30 | 536870912 | Pending | Pending | Pending |
| T31 | 1073741824 | Pending | Pending | Pending |
| T32 | 2147483648 | Pending | Pending | Pending |
| T33 | 4294967296 | Pending | Pending | Pending |
| T34 | 8589934592 | Pending | Pending | Pending |
| T35 | 17179869184 | Pending | Pending | Pending |
| T36 | 34359738368 | Pending | Pending | Pending |
| T37 | 68719476736 | Pending | Pending | Pending |
| T38 | 137438953472 | Pending | Pending | Pending |
| T39 | 274877906944 | Pending | Pending | Pending |
| T40 | 549755813888 | Pending | Pending | Pending |
| T41 | 1099511627776 | Pending | Pending | Pending |
| T42 | 2199023255552 | Pending | Pending | Pending |
| T43 | 4398046511104 | Pending | Pending | Pending |
| T44 | 8796093022208 | Pending | Pending | Pending |
| T45 | 17592186044416 | Pending | Pending | Pending |
| T46 | 35184372088832 | Pending | Pending | Pending |
| T47 | 70368744177664 | Pending | Pending | Pending |
| T48 | 140737488355328 | Pending | Pending | Pending |
| T49 | 281474976710656 | Pending | Pending | Pending |
| T50 | 562949953421312 | Pending | Pending | Pending |
| T51 | 1125899906842624 | Pending | Pending | Pending |
| T52 | 2251799813685248 | Pending | Pending | Pending |
| T53 | 4503599627370496 | Pending | Pending | Pending |
| T54 | 9007199254740992 | Pending | Pending | Pending |
| T55 | 18014398509481984 | Pending | Pending | Pending |
| T56 | 36028797018963968 | Pending | Pending | Pending |
| T57 | 72057594037927936 | Pending | Pending | Pending |
| T58 | 144115188075855872 | Pending | Pending | Pending |
| T59 | 288230376151711744 | Pending | Pending | Pending |
| T60 | 576460752303423488 | Pending | Pending | Pending |
Named Index Nukes
The game tracks real nuke names in the Index, and new ones unlock as you rebirth. These are the names confirmed in patch coverage. We deliberately do not guess their tier order or damage — the Index in-game is the source of truth.
Rebirth 8 (July 13, 2026)
- Silent Whisper
- False Step
- Peek-a-Boo
- Colossus
- Fragmenter
Rebirth 7 (July 4, 2026)
Rebirth 7 unlocked five new Index nukes, but their names have not appeared in coverage we can verify. Check your in-game Index.
Rebirth 9 & 10 (July 25, 2026)
Each grants 5 additional nukes. Names not yet published — we will add them once they are verifiable.
Tier Strategy
Early game: merge the D and C bands immediately instead of hoarding. Mid game: push into the A band, where passive income starts covering your own upgrades. Late game: the S band is your war ammunition and offline engine, and rebirths are what let you reach it faster. Use the Calculator to compare bands before investing in expensive upgrades, and the Rebirth guide to decide when resetting pays off.
How our tier list compares to other fan sites
| Data point | mergeanuke.cc | Other fan / clone sites |
|---|---|---|
| Tier 60 income | Labeled Pending until official | Often published without a source |
| Cash/sec figures | Marked ~ with source note | Shown as exact |
| Freshness | Weekly (Friday patch) | Frequently stale |
| Disputed data | Kept with both claims + confidence | Often dropped |
Tier 60 (depth 60) cash/sec, name, and merge cost remain Pending — we never import competitor tier-income tables. Estimate your own run with the Income Calculator.
Frequently Asked Questions
What is the best nuke in Merge a Nuke?
There is no special best item — the strongest nuke is simply your deepest merge, which is why the S band tops the list. The game tracks real nuke names in the Index (Silent Whisper, False Step, Peek-a-Boo, Colossus and Fragmenter unlock at Rebirth 8), but it does not publish their stats.
Should I hoard low-tier bombs?
No. Merge D-tier and C-tier duplicates immediately — unmerged duplicates are lost income on your grid.
Are tier list cash values exact?
Numbers are community estimates flagged for Friday patch changes. We update within 24 hours of confirmed balance shifts.
Which tier should I raid with?
Use B-tier or higher for meaningful raid damage. Do not raid with starter bombs.
How do I reach S-tier fastest?
Redeem codes for cash and nukes, merge every duplicate on sight, upgrade spawn tier when affordable, and prioritize vertical merges.
Is the tier 60 nuke cash/sec published yet?
No. Tier 60 (merge depth 60) display name, cash/sec, and merge cost are still Pending. We wait for an official in-game depth table before publishing, so we do not estimate or import a tier-60 income number. Verified tiers above show their own labelled estimate where confirmed.
How are the cash/sec estimates on this list calculated?
Merge depth math is exact: depth n equals 2^(n-1) starter bombs. Where a nuke per-second income is confirmed we show it as an estimate (~) with a source note; where it is not confirmed it stays Pending instead of being copied from another site.
How is this tier list different from other Merge a Nuke sites?
We label every unverified value Pending and update weekly after the Friday patch. Some fan and clone sites publish tier-60 income without a source; we do not, because fabricating cash/sec would break the data integrity this list is built on.