Merge a Nuke

PvP

Merge a Nuke Raid Guide

When to raid, which nuke bands to use, and how to protect your own base after a hit. Updated September 2026.

Quick Answer

In Merge a Nuke, raiding lets you steal cash from other players' bases using your merged nukes. Wait until you have B-tier or higher nukes, target unlocked bases, then lock your own base immediately after raiding or before logging off.

Screenshots from Rondoblox: How to Destroy City Fast in Merge a Nuke! Roblox. Step images are annotated gameplay stills for this guide — not official Roblox promotional art.

Raid Loop

  1. 1

    Build raid-ready nukes

    Merge to B-tier or higher before your first serious raid. Starter bombs deal negligible damage.

    Merge a Nuke raid launch UI showing a B-tier or higher nuke armed and ready to fire from the player plot toward an enemy base on the map.
    Mid-band nukes are the minimum for meaningful raid damage and cash steals.Watch at 1:20
  2. 2

    Pick an unlocked target

    Look for bases that appear unlocked or players with visible lower-tier grids. Locked bases cannot be raided.

    Merge a Nuke world map with the target selection cursor hovering over an unlocked enemy base whose lock icon is absent and grid is visible.
    Skip bases showing a lock shield — you cannot steal from protected plots.Watch at 2:20
  3. 3

    Launch and collect

    Fire your nukes at the enemy base. Successful raids steal a portion of their stored cash based on your nuke tier.

    Merge a Nuke nuke impact on an enemy city base with damage numbers and stolen cash flying back to the raiding player after a successful hit.
    Higher-tier nukes steal larger shares — merge before you hunt repeatedly.Watch at 1:40
  4. 4

    Lock immediately after

    Raiding leaves you exposed. Lock your base before logging off so retaliation cannot wipe your earnings.

    Merge a Nuke lock-base button on the main HUD toggled on with the shield icon active to protect stored cash from counter-raids after launching a nuke.
    Lock every time you raid or log off — unlocked bases lose overnight earnings to retaliation.Watch at 0:20

Raids, in plain text

Cities are the PvE side of Merge a Nuke. Instead of raiding another player, you attack a destructible map target with a health pool, and clearing it awards commanders from that city's own drop pool. They are the most reliable way to chase a specific commander, because unlike map spawns you can choose which city to hit.

Cities are grouped into tiers by health. Tier 1 targets like Town Square are approachable mid-game; Tier 3 targets like Alien Invasion need a deep arsenal. Health is the honest difficulty gauge — it tells you directly whether your current nukes can finish the job.

Raid targets: cities

Health is the honest difficulty gauge — it tells you directly whether your current nukes can finish the job.

Alien Invasion

Tier 3
Health
550,000
Drop pool
Not listed in the July 25 patch notes

The largest city in the game by a wide margin — more than three times the health of Town Square. This is endgame content: bring top-band nukes or bring friends.

Town Square

Tier 1
Health
150,000
Drop pool
Not listed in the July 18 patch notes

Added alongside the Contract Board with new destructible buildings. At 150,000 HP it is the clearest benchmark for whether your arsenal is ready for city content.

Harbor

Event city
Health
Pending
Drop pool
Two exclusive commanders

One of the two event cities added in Commanders Pt. 2. Each drops two commanders you cannot get from the general map pool, which makes them worth targeting deliberately.

Oil Rig

Event city
Health
Pending
Drop pool
Two exclusive commanders

The second Commanders Pt. 2 event city, also with two exclusive commanders in its pool.

Downtown

Standard rotation
Health
Pending
Drop pool
Rotation pool

The original PvE city, added with the commanders launch as a higher-health target than anything that existed before it. Expanded again in Commanders Pt. 2.

Shipping Port

Standard rotation
Health
Pending
Drop pool
Rotation pool

Joined the rotation in Commanders Pt. 2 alongside Downtown.

Military Compound

LTM
Health
Pending
Drop pool
Stalker (Legendary) on clear

A limited-time map that ran roughly every 2 hours during the July window. Clearing it spawned Stalker. Check whether it is still in rotation before planning around it.

City HP values are published only where patch notes stated them. Drop pools are described in general terms because the game does not publish per-city drop tables — clear a city in-game to see what it actually awards.

Full city & event map guide →

Raid bosses

Volcano weak-point boss

Weak-point HP
150
Rewards
Magma Multiplier, Lava Merge
  • Requires at least 3 players
  • Does not run in VIP servers

Spawns during the Volcano Admin Abuse event with a live damage leaderboard tracking weak-point hits. Evidence: reported.

Raid tips that hold up

  • Use health as your readiness check. If you cannot reliably clear Town Square's 150,000 HP, Alien Invasion's 550,000 is not a stretch goal — it is a different phase of the game. Build up rather than wasting nukes.
  • Cities beat packs for targeting a commander. Event cities drop from a small exclusive pool, whereas a Robux pack rolls from everything. If you want one specific unit, the city is the more direct route.
  • Farm cities during Disco. The Disco Admin Abuse event doubles commander spawn rate, which stacks with city farming to make it the best window of the week.
  • Watch your own base while you attack. Since July 18, held nukes take damage when your base is attacked and heal more slowly. Committing your whole arsenal to a long city fight leaves you exposed.

When NOT to Raid

  • Your passive income is still low — raid losses hurt more than gains early on.
  • You plan to log off without locking — raids invite retaliation while you are away.
  • You only have D-tier or C-tier nukes — merge up first for meaningful damage.
  • You have not redeemed active codes yet — free cash accelerates your merge path faster than early raids.

Raid vs Income Priority

The official game loop rewards passive income first. Your nukes earn cash every second — including offline — so merging duplicates and filling your grid beats constant raiding for long-term growth. Treat raids as a mid-game accelerator once your B-tier or higher nukes generate enough cash to absorb a failed retaliation.

Pair raids with the latest raid codes →

Frequently Asked Questions

How does raiding work in Merge a Nuke?

You launch your nukes at another player's base to steal a portion of their cash. Stronger merged nukes deal more raid damage.

When should I start raiding?

Wait until you have B-tier or higher nukes and your passive income can cover potential losses from retaliation.

Can locked bases be raided?

No. Players must lock their base to prevent raids while offline or away from the game.

What happens if I get raided?

An unlocked base loses stored cash to successful raids. Lock your base immediately after raiding if you plan to log off.

Who should I raid?

Target bases that appear unlocked or players with visible lower-tier setups. Avoid raiding when you cannot afford income loss.

Can you raid solo in Merge a Nuke?

Bosses carry documented co-op requirements — the Volcano weak-point boss needs at least 3 players and does not run in VIP servers. Cities are PvE targets you can attack on your own. See the boss list above for each constraint.

What do raids drop in Merge a Nuke?

Cities award commanders from their own drop pools — event cities like Harbor and Oil Rig each drop two exclusive commanders. The Volcano weak-point boss drops Magma Multiplier and Lava Merge. The game does not publish full per-city drop tables, so we do not invent them.

Which nuke is best for raids?

Check the /tier-list bands — each lists a raid value drawn from patch-note or in-game reporting — then pair it with the /best-nuke breakdown to pick a target.

Are there codes for raids?

Some codes help indirectly. See our /raid-codes page for the codes that pair with raid content.