Merge a Nuke

Progression

How to Level Up Fast in Merge a Nuke

The raid route to fast missile levels — screenshots from a 14-to-77 run in about 10 minutes. Updated September 2026.

Quick Answer

The fastest leveling route demonstrated on video in Merge a Nuke is repeated raiding of one rich target: find the most upgraded base on the map, strike it, and let the returning loot pay for SPAWN TIER levels in the UPGRADE menu. The cosmosock video climbs from level 14 to level 77 in about 10 minutes without merging a single rocket. Its Raider commander — a reported 10-second blockade that siphons 27% of the target's income — is video-reported and not yet on our verified roster.

Level up fast, step by step

Screenshots from cosmosock: BEST COMMANDER in MERGE A NUKE!. Step images are annotated gameplay stills for this guide — not official Roblox promotional art.

  1. 1

    Meet the raid tool the video uses: the Raider commander

    The video's whole route runs on one commander it calls Raider. The card shown on screen is a Lv 5 Legendary whose ability text reads: attack another player's base and the Raider sails over, blockades it for 10 seconds, siphons 27% of its income, then dumps the loot at your plot (2:20 cooldown). Raider is not in our verified roster yet, so treat every number here as video-reported.

    Merge a Nuke COMMANDERS menu displaying the level 5 Legendary Raider card whose Raid ability blockades an enemy base for 10 seconds and siphons 27 percent of its income.
    The level 5 Raider card exactly as shown in the cosmosock video — video-reported, not yet verified.Watch at 0:12
  2. 2

    Open the map and find the most upgraded base you can

    Scroll the world map past average plots until you find the single most upgraded base in the lobby — that is exactly what the video's creator does. Richer targets return more loot per strike. Locked bases cannot be raided, so the pick has to be wealthy and unlocked.

    Merge a Nuke world map during raid target selection with a heavily upgraded enemy base in view and the invade controls ready to launch a rocket at the plot.
    Target selection on the world map — the video picks the richest upgraded base in the lobby.Watch at 0:28
  3. 3

    Launch the strike and let the loot sail home

    One launch triggers the sequence the video is built on: the target is blockaded and stolen income starts flowing back to your own plot while the raid is still live. The creator checks his counter mid-raid and admits the first haul is smaller than he expected — which is why the route depends on repeat strikes, not one big hit.

    Merge a Nuke raid payoff moment with a giant dollar symbol on screen and the player's cash counter climbing as stolen income arrives from the blockaded base.
    The loot tick-in — stolen cash starts landing at your plot while the raid is still running.Watch at 0:56
  4. 4

    Check the UPGRADE menu: SPAWN TIER jumps after each raid

    What the video calls missile levels shows up in-game as the SPAWN TIER row of the UPGRADE menu. After the opening strikes the panel already reads Level 24 — the run started near level 14. Every Spawn Tier level makes newly spawned missiles start closer to the high tiers, which is why this is the level worth farming fast.

    Merge a Nuke UPGRADE menu showing the SPAWN TIER row at Level 24 with the next level price listed after the first two raid strikes.
    SPAWN TIER at Level 24 after the opening strikes — the run started near level 14.Watch at 1:04
  5. 5

    Strike the same base again: level 36

    Hit the same rich target repeatedly. The second and third strikes in the video pay noticeably more than the first, and the UPGRADE panel climbs to Level 36 with no rockets merged in between. In the creator's own words, this is literally the best way to level up.

    Merge a Nuke SPAWN TIER upgrade panel reading Level 36 in the middle of a repeated-raid leveling run, with the next level cost button beneath it.
    Level 36 — the panel climbs with every repeated strike on the same target.Watch at 1:20
  6. 6

    Keep the loop running: level 48

    The progression keeps compounding. Later in the same session the panel reads Level 48, and the video reports hitting level 72 and finally level 77 — more than 60 levels gained in about ten minutes by its own narration, without assembling a single rocket.

    Merge a Nuke UPGRADE menu late in the raid run with SPAWN TIER at Level 48 and the damage counter rising from successive strikes.
    Level 48 — the video reports 72 and finally 77 in the same session.Watch at 1:32
  7. 7

    Watch the cash counter snowball

    Why the levels snowball is visible on screen: between strikes the creator's cash counter ticks upward second after second as loot keeps arriving from the blockaded base. That constant income is what funds the late SPAWN TIER jumps from 48 toward the reported 77.

    Merge a Nuke end-of-run HUD where the cash counter ticks upward second after second as raid loot keeps landing at the player's base.
    Loot keeps flowing in between strikes — the fuel for the final level jumps.Watch at 1:44
  8. 8

    When the target dries up, scout the next rich base

    The video ends the way every farming session ends: the rich target is drained and disappears, so the creator pulls up the PVP stats board and starts hunting the next most-upgraded base to restart the loop.

    Merge a Nuke PVP STATS leaderboard ranking rival players by cash value, used to scout the next wealthy base for raid leveling.
    The PVP stats board — how the video picks its next target once one dries up.Watch at 2:04

Is the Raider commander verified?

The cosmosock video names its raiding commander "Raider" and shows a Lv 5 Legendary card whose ability blockades a base for 10 seconds and siphons 27% of its income (2:20 cooldown). Raider does not appear in our verified commander roster — 34 commanders confirmed against in-game cards — so the name and every number attached to it are video-reported, pending verification. The closest verified raid-economy entry is Looter, whose ability numbers are themselves still Pending, so we make no claim that the two are the same commander.

Where raid leveling fits

Raid leveling is one loop inside a bigger progression plan. Build around it:

Frequently Asked Questions

How fast can missile levels rise from raiding in Merge a Nuke?

In the source video, repeated raids on one heavily upgraded base take the SPAWN TIER level from 14 to 77 in about 10 minutes, with no rockets merged along the way. That pace is video-reported from one well-upgraded account and one very rich target — expect slower results on a fresh base or in a poorer lobby.

Does raiding level my missiles or my nukes in Merge a Nuke?

What rises in the video is the SPAWN TIER level in the UPGRADE menu — shown on screen at levels 24, 36, and 48 during the run. Every Spawn Tier level makes newly spawned missiles start closer to the high tiers. The video demonstrates no separate per-nuke leveling.

Who is the best raid target for fast leveling?

The video picks the single most upgraded base in the lobby, because richer targets return more loot per strike. Standard raid rules still apply: locked bases cannot be raided, so the target must be unlocked. One base can also be bled dry — the video's own target disappears before the end.

What does the Raider commander do in Merge a Nuke?

According to the card shown in the cosmosock video, Raider is a Lv 5 Legendary whose Raid ability blockades the target base for 10 seconds, siphons 27% of its income, and sails the loot back to your plot on a 2:20 cooldown. Those numbers are video-reported — they have not been verified against an in-game card we control.

Is Raider on the verified commander roster yet?

No. Our verified roster covers 34 commanders confirmed against in-game cards, and Raider is not among them — it stays listed as pending verification. The closest verified raid-economy commander is Looter, whose ability numbers are themselves still Pending. This page will be updated as soon as Raider is confirmed or disproven.

Does the loot arrive on every single raid?

In the video, every strike on the same target returns loot until roughly ten minutes in, when the target is drained and disappears. The video does not test a guaranteed-steal rule across different targets, so treat repeat-ability as demonstrated on one rich base, not as a published game constant.