Rankings
Best Nuke in Merge a Nuke
No secret best item — deepest merge wins. Quick table, exact merge math, and the fastest path up. Band data checked 2026-07-27.

Quick Answer
Best nuke at a glance (1-minute table)
Every band in one look. Cash/sec is a relative estimate for comparing bands; merge cost and merge path are exact arithmetic, not guesses.
| Band | Cash/sec (estimate) | Merge cost (Tier 1 bombs) | Merge path |
|---|---|---|---|
| S · Top-Tier Band | $2,500 | 4,096 | 2^12 |
| A · Advanced Band | $450 | 512 | 2^9 |
| B · Mid Band | $90 | 64 | 2^6 |
| C · Basic Band | $22 | 8 | 2^3 |
| D · Starter Band | $4 | 1 | 2^0 |
Cash/sec figures are relative estimates — Nuke The Game publishes no income table. Merge cost and merge path are exact 2^n arithmetic: two identical items always combine into one a tier higher. Friday balance patches can shift the bands; see the update log.

Best Nuke by Use Case
Best overall: the S band (your deepest merges)
Highest passive income and the only nukes worth committing to a declared war, where 100% war score steals about half the target's cash. Every progression path ends here — but since July 18, held nukes take damage when your base is attacked, so lock up before you log off.
Full details →Best for raiding now: the A band
Enough damage to matter and cheap enough that losing one is not a disaster. Raid with the A band while your grid keeps merging upward — waiting for the S band before raiding at all just wastes income.
Full details →Best early game: the B band
The first band where raids succeed and income becomes self-sustaining. It is also the level where Town Square (150,000 HP) starts becoming realistic. Rush it by merging every duplicate on sight.
Full details →
Every Nuke Ranked
| Rank | Band | Tier 1 equivalents | Cash/sec (est.) | Raid value |
|---|---|---|---|---|
| #1 · S | Top-Tier Band | 4,096 | $2,500 | Maximum steal potential |
| #2 · A | Advanced Band | 512 | $450 | High raid damage |
| #3 · B | Mid Band | 64 | $90 | Moderate raid success |
| #4 · C | Basic Band | 8 | $22 | Limited raid payoff |
| #5 · D | Starter Band | 1 | $4 | Negligible |
Tier 1 equivalents are exact merge arithmetic. Cash/sec is a relative estimate only — the game publishes no official income table. Rankings can shift with Friday balance patches; see the update log.
Strongest nuke & highest tier nuke
Search for the strongest nuke or the highest tier nuke and every answer converges on the same mechanic: there is no ceiling item to find, only a deepest merge to reach. Each merge doubles the tier-1 equivalent count, so the highest tier nuke in any lobby is simply the deepest merge someone has completed.
What do deep-merge nukes actually look like? Community footage shows named high-tier nukes with in-game damage panels — a Quasar Quaker reading DMG 819.2K and a Nebula Nuker reading DMG 204.8K. Those names and numbers come from the in-game panels in the source video below, not from an official roster: Nuke The Game has not published a nuke name list or damage table, so treat them as examples of what deep merges produce, not as a fixed best to chase.
Once you hold a top-band nuke, its best use is a declared war — 100% war score steals about half the target's cash — or a raid on a base you can actually crack. The strike view shows what landing one looks like.

How to merge nukes fast
Five habits decide how fast you climb. Steps 2 and 3 are the ones most players get wrong.
- 1
Redeem every active code
Free cash and nukes from every active code are pure merge fodder — the only zero-cost tier jumps in the game.
- 2
Merge every duplicate on sight
Two identical items combine into one a tier higher, so an unmerged duplicate is lost income and a wasted grid slot. Chain merges instead of hoarding pairs.

Duplicates everywhere — each pair is one free tier jump.Watch at 10:02 - 3
Buy Spawn Tier upgrades early
Every Spawn Tier level makes new spawns start closer to high tiers — the single biggest long-term multiplier on merge speed. Buy it as soon as you can afford it.

Spawn Tier is the upgrade that shortens every future climb.Watch at 9:52 - 4
Rebirth when income plateaus
Rebirth resets your grid for a permanent cash bonus that makes each climb faster — the payback calculator there tells you whether resetting now is worth it.
- 5
Check the math before big pushes
The calculator projects what each tier jump is worth, so you merge toward income instead of just size.

Sources
Mechanics on this page come from the in-game UI and patch coverage; the gameplay stills come from one community run:
Screenshots from Ekta More: I Merged Nukes to get STRONGEST NUKE in Roblox!!. Step images are annotated gameplay stills for this guide — not official Roblox promotional art.
Frequently Asked Questions
What is the best nuke in Merge a Nuke?
The best nuke is whatever sits at the top of your own merge chain — the game has no single hidden best item. Every merge doubles you up a tier, so an S-band nuke represents roughly 4,096 starter bombs of material. That is also why raising your spawn tier beats collecting more low-tier bombs.
What is the best nuke for raiding?
The A band is the practical raid workhorse — enough damage to matter, cheap enough that losing one is not a disaster. Save your S-band nukes for declared wars, where reaching 100% war score steals about 50% of the target's cash.
How do I reach the top band fast?
Redeem all active codes for free cash and nukes, merge every duplicate on sight, buy Spawn Tier upgrades so new spawns start higher, and rebirth once your income plateaus — the permanent cash bonus speeds up each subsequent climb.
How much cash does a top-tier nuke earn per second?
Nuke The Game has never published an income table, so no site can honestly quote an exact figure. What is verifiable is the relative scale: each merge tier roughly doubles value, so compare bands against each other rather than trusting an absolute cash/sec number.
Should I keep low-tier nukes on my grid?
No. Merge D-tier and C-tier duplicates immediately — every unmerged duplicate is lost income. Grid slots filled with your highest available tier always out-earn hoarded low tiers.