Starter Band
Raw material. These exist to be merged on sight — they generate almost nothing on their own.
Quick Answer
Merge depth
Tier ~1
Tier 1 equivalents
1
Raid value
Negligible
The merge math
Every merge combines two identical items into one item a tier higher, so reaching this band takes roughly 1 starter bombs worth of material — about 0 doublings from the bottom. That is why raising your spawn tier matters more than collecting more low-tier bombs: it moves your starting point up the exponent.
Cash per second for this band is estimated at roughly 1–8. The game does not publish an official income table, so use that range to compare bands against each other, not as a literal in-game figure.
Best For
Pro Tips
- Merge on sight
- Claim the free nukes from the Roblox group noticeboard
Frequently Asked Questions
Is Starter Band worth merging to in Merge a Nuke?
Yes, when it matches your current goal. The Starter Band band (tier D) costs about 1 starter bombs of merge depth — worth the investment when you need its estimated income range (1–8 cash/sec) or its raid profile. Compare against other bands on the tier list hub before committing grid slots.
How many bombs to reach Starter Band?
About 1 tier-1 bombs worth of material, which is roughly 1 merges from the bottom. Each merge combines two identical items into one a tier higher — that arithmetic is exact, not a guess.
Is Starter Band good for raids?
Raid value for this band is rated Negligible. Higher bands steal more but cost more to replace if lost. Use Starter Band for raids only when your passive income can absorb a loss — save your deepest S-band nukes for wars, not casual steals.