Starter Band
Raw material. These exist to be merged on sight — they generate almost nothing on their own.
快速解答
合併深度
Tier ~1
Tier 1 等價數
1
突襲價值
Negligible
合併算術
每次合併將兩個相同物品升一階,因此到達此 band 大約需要 1 顆起始炸彈的素材 — 從底層算起約 0 次翻倍。這也是為什麼提高 spawn 階級比囤低階炸彈更重要:它把起點往上推指數曲線。
此 band 的每秒 Cash 估算約 1–8。遊戲未公布官方收入表 — 請用此區間比較各 band,不要當成遊戲內精確數字。
最適用途
進階技巧
- Merge on sight
- Claim the free nukes from the Roblox group noticeboard
常見問題
在 Merge a Nuke 值得合併到 Starter Band 嗎?
若符合你當前目標就值得。Starter Band band(tier D)約需 1 顆起始炸彈的合併深度 — 當你需要其估算收入區間(1–8 cash/秒)或突襲定位時值得投資。投入格位前請先在 tier list 總覽頁與其他 band 比較。
要多少炸彈才能到 Starter Band?
約 1 顆 tier 1 炸彈的素材,也就是從底層算起約 1 次合併。每次合併將兩個相同物品升一階 — 這是精確算術,不是猜測。
Starter Band 適合拿來 raid 嗎?
此 band 的突襲價值評為 Negligible。更高 band 能偷更多,但損失後補回成本也更高。僅在被動收入能承受損失時用 Starter Band raid — 最深的 S band 核彈留給戰爭,不要用在隨手偷錢。
Where does the cash/sec for Starter Band come from?
It is a labelled estimate, not a copied number. Merge depth math (depth n = 2^(n-1) starter bombs) is exact; the per-second income is shown as an estimate where confirmed and stays Pending where it has not been verified. We do not import tier-income tables from other sites.
Is the tier 60 nuke income available yet?
No. Tier 60 (merge depth 60) cash/sec, name, and merge cost are still Pending on the main tier list until an official in-game depth table is published. Use the calculator with a verified tier to project your own income instead.