排名
Merge a Nuke 強度表 — 核彈 Band 與合併價值
依合併深度、收入與突襲價值分組的規劃 band。點任一 band 查看合併算術與玩法。
These are planning bands, not official in-game item names or stats. Nuke The Game does not publish a cash/sec table, so the numbers here are relative estimates for comparing tiers — never treat them as exact in-game values.
快速解答

如何閱讀本頁
下方各標籤說明哪些可從 patch 驗證、哪些為社群估算。
Verified
The merge rule itself: two identical items combine into one item a tier higher. That makes the 'tier 1 equivalents' column plain arithmetic (2^n), not a guess.
Estimate
Cash per second. No official table exists. We publish a relative scale so you can compare bands, and label it as an estimate everywhere it appears.
Reported
Named Index nukes. We only list names that appear in patch coverage, and we do not invent their tier position or stats.
頂階 Band 速覽
最強 band
Top-Tier Band
≈4,096 starter bombs of merge value · Maximum steal potential. Your deepest merges — the endgame band you rebirth to reach. Highest passive income and the only nukes worth committing to a war. Always lock your base before logging off with these on the grid.
全部核彈 Band
Top-Tier Band
S~2,500 cash/sec
Your deepest merges — the endgame band you rebirth to reach. Highest passive income and the only nukes worth committing to a war. Always lock your base before logging off with these on the grid.
Advanced Band
A~450 cash/sec
The mid-late band where passive income starts outpacing manual play. Strong enough to raid with, cheap enough that losing one is not a disaster.
Mid Band
B~90 cash/sec
Where your income first becomes self-sustaining. Good for early raids and for clearing low-HP city targets, but merge upward rather than settling here.
Basic Band
C~22 cash/sec
Low-mid income. Useful only as merge material — anything sitting in this band is occupying a grid slot that could hold something better.
Starter Band
D~4 cash/sec
Raw material. These exist to be merged on sight — they generate almost nothing on their own.
具名 Index 核彈
The game tracks real nuke names in the Index, and new ones unlock as you rebirth. These are the names confirmed in patch coverage. We deliberately do not guess their tier order or damage — the Index in-game is the source of truth.
Rebirth 8 (July 13, 2026)
- Silent Whisper
- False Step
- Peek-a-Boo
- Colossus
- Fragmenter
Rebirth 7 (July 4, 2026)
Rebirth 7 unlocked five new Index nukes, but their names have not appeared in coverage we can verify. Check your in-game Index.
Rebirth 9 & 10 (July 25, 2026)
Each grants 5 additional nukes. Names not yet published — we will add them once they are verifiable.
快速對照表
| Tier | Band | Tier 1 等價數 | Cash/秒(估) | 突襲 |
|---|---|---|---|---|
| S | Top-Tier Band | 4,096 | ~2500 | Maximum steal potential |
| A | Advanced Band | 512 | ~450 | High raid damage |
| B | Mid Band | 64 | ~90 | Moderate raid success |
| C | Basic Band | 8 | ~22 | Limited raid payoff |
| D | Starter Band | 1 | ~4 | Negligible |
常見問題
Merge a Nuke 最強核彈是哪個?
沒有隱藏最強單品 — 最強的就是你合併鏈最頂端的核彈(S 段)。Index 有 Silent Whisper、Colossus 等名稱,但官方未公布精確 Cash 數值。
低 tier 炸彈要留著嗎?
不要。D、C 段重複品立刻合併 — 未合併的 duplicate 佔格就是少賺的 Cash。
強度表的 Cash 數字準確嗎?
為社群估算,週五 patch 可能調整。我們在確認平衡變動後 24 小時內更新。
raid 用哪個 tier 比較好?
B 段以上才有實質 raid 傷害。不要用起始炸彈去 raid — 效益太低。
怎麼最快衝到 S 段?
兌換所有有效代碼、見 duplicate 就合併、能升就升 Spawn Tier,並用計算機判斷何時做 rebirth。