Wars active · Alliances removed July 25 2026

Merge a Nuke Wars & Allies

How Declare War, war score, and payouts work — plus what happened to the alliance system. Updated July 2026.

War rules below are community-reported from July 2026 patch coverage. Nuke The Game rebalances on Friday patches — treat the in-game war UI as the source of truth.

The alliance system was removed on July 25, 2026

The July 25 patch temporarily removed alliances, so the +10% allied cash bonus and betrayal-war scoring described below are not live right now. Wars still work — Declare War and the automatic 3-hit trigger are unchanged. We are keeping the alliance rules on this page as a reference in case the system returns, but they are clearly marked as inactive.

Quick answer

Wars are still live: use Declare War in the targeting UI (or hit the same player three times) to start one, hold one war at a time, and reaching 100% war score steals about 50% of the target's cash. Alliances were removed on July 25, 2026, so the old +10% allied cash bonus and betrayal-war rules are not currently in the game. Lock your base before logging off either way.

Overview

Warfare is the formal PvP layer on top of casual base raids: you commit to a single opponent, a war score meter decides the winner, and the payout is far bigger than a normal steal. Alliances used to sit alongside this as the diplomatic half of the system, but they were pulled in the July 25 patch. Last data refresh: 2026-07-27.

This page does not replace the Raid Guide. Use raids for routine steals; use this guide when a war meter appears.

War rules (active)

Declare War button

A manual Declare War control sits in the targeting UI. This is the cleanest way to start a war rather than triggering one by accident.

Automatic 3-hit trigger

Hitting the same player three times still auto-declares war. If you only want a quick steal, spread your hits across different bases.

One active war at a time

You can only hold one active war per player, so pick a target you can actually out-damage instead of opening fights you cannot finish.

War score decides the payout

Reaching 100% war score is reported to steal 50% of the target's cash. The meter is in-game only — watch it rather than guessing from damage numbers.

Re-time your launches after July 25

Nuke launch speeds were rebalanced in the July 25 patch, so war timings from older guides are stale. Re-learn your launch windows before committing high-tier nukes.

Alliance rules (removed July 25 — kept for reference)

These rules applied while the alliance system was live between July 13 and July 25, 2026. None of them work right now. We are keeping them here so you can recognise outdated advice elsewhere, and so the page is ready if the developers bring alliances back.

Send an alliance request

Players on the same public server could send each other alliance requests from the targeting UI.

+10% cash while allied

While an alliance was active, both players gained +10% cash income.

Attacking an ally broke the pact

Attacking an ally cancelled the alliance and immediately opened a betrayal war.

Betrayal score targets

Betrayal wars needed roughly 1,000% score for the betrayer to win, while the defender only needed around 500%.

Betrayal cash stakes

A successful betrayer took about 25% of the target's cash, or lost about 75% of their own if defeated.

Practical tips

Lock before you leave

Wars do not replace base lock. Always lock before logging off — see the Offline Earnings and Raid guides.

Do not confuse wars with casual raids

A quick steal is not the same as a declared war. Check whether a war meter is running before dumping your whole arsenal.

Hold nukes at your own risk now

Since July 18, held nukes take damage when your base is attacked and heal more slowly. Sitting on a full grid during a war is riskier than it used to be.

Use free codes before Robux revenge

If you lose cash in a war, redeem verified codes and rebuild with the calculator rather than panic-buying packs.

Related systems from the same patch wave

Rebirth 8 through 10

Rebirth 8 needs Overclocker and Barrier plus the final nuke tier. Rebirth 9 and 10 followed on July 25 with +120% and +130% cash. See the Rebirth guide for the full table.

Color Wars

The July 25 patch added Color Wars, a server-wide Red vs Blue Admin Abuse event. It is separate from player-declared wars — see the Events guide.

Advanced Warfare commanders

The July 13 patch wave added the Advanced Warfare commander pack. See the All Commanders directory for names and reported odds.

Named commander packs from the Advanced Warfare wave are listed on All Commanders.

Frequently Asked Questions

Are alliances still in Merge a Nuke?

No. The July 25, 2026 patch temporarily removed the alliance system, which also removed the +10% allied cash bonus and betrayal-war scoring. Wars themselves still work. The developers described the removal as temporary, so it may return in a later Friday patch.

How do I declare war in Merge a Nuke?

Use the Declare War button in the targeting UI, or hit the same player three times to trigger a war automatically. You can only hold one active war at a time.

What do you win from a war in Merge a Nuke?

Reaching 100% war score is reported to steal 50% of the target's cash. That is far more than a casual raid, which is why wars are worth picking carefully.

What happened to the +10% ally cash bonus?

It went away with the alliance system on July 25, 2026. If you are following an older guide that tells you to ally an AFK partner for extra income, that advice is out of date.

Is Color Wars the same as declaring war?

No. Color Wars is a server-wide Admin Abuse event that splits everyone into Red and Blue teams and cannot be started by players. Declaring war is a one-on-one fight you start yourself.

Does warfare replace base locking?

No. You should still lock your base before going offline. Wars are extra risk and reward layered on top of classic raid defense.