Wars active · Alliances removed July 25 2026

Guerras e Aliados Merge a Nuke

Regras de Declare War, payouts e por que alianças foram removidas. Atualizado em agosto de 2026.

War rules below are community-reported from July 2026 patch coverage. Nuke The Game rebalances on Friday patches — treat the in-game war UI as the source of truth.

The alliance system was removed on July 25, 2026

The July 25 patch temporarily removed alliances, so the +10% allied cash bonus and betrayal-war scoring described below are not live right now. Wars still work — Declare War and the automatic 3-hit trigger are unchanged. We are keeping the alliance rules on this page as a reference in case the system returns, but they are clearly marked as inactive.

Resposta rápida

Las guerras siguen activas: usa Declare War (o golpea al mismo jugador tres veces), solo una guerra a la vez, y 100% war score roba ~50% del cash del objetivo. Las alianzas se eliminaron el 25 jul 2026 — el +10% cash aliado ya no existe. Bloquea tu base antes de salir.

Visão geral

Warfare is the formal PvP layer on top of casual base raids: you commit to a single opponent, a war score meter decides the winner, and the payout is far bigger than a normal steal. Alliances used to sit alongside this as the diplomatic half of the system, but they were pulled in the July 25 patch. Última actualización: 2026-07-27.

Esta página no reemplaza la Guía de Raids. Usa raids para robos rutinarios; esta guía cuando aparece el medidor de guerra.

Regras de guerra (ativas)

Declare War button

A manual Declare War control sits in the targeting UI. This is the cleanest way to start a war rather than triggering one by accident.

Automatic 3-hit trigger

Hitting the same player three times still auto-declares war. If you only want a quick steal, spread your hits across different bases.

One active war at a time

You can only hold one active war per player, so pick a target you can actually out-damage instead of opening fights you cannot finish.

War score decides the payout

Reaching 100% war score is reported to steal 50% of the target's cash. The meter is in-game only — watch it rather than guessing from damage numbers.

Re-time your launches after July 25

Nuke launch speeds were rebalanced in the July 25 patch, so war timings from older guides are stale. Re-learn your launch windows before committing high-tier nukes.

Regras de aliança (removidas 25 jul)

Estas reglas aplicaron entre 13 y 25 jul 2026. Ninguna funciona ahora. Las dejamos para reconocer consejos obsoletos y por si vuelven las alianzas.

Send an alliance request

Players on the same public server could send each other alliance requests from the targeting UI.

+10% cash while allied

While an alliance was active, both players gained +10% cash income.

Attacking an ally broke the pact

Attacking an ally cancelled the alliance and immediately opened a betrayal war.

Betrayal score targets

Betrayal wars needed roughly 1,000% score for the betrayer to win, while the defender only needed around 500%.

Betrayal cash stakes

A successful betrayer took about 25% of the target's cash, or lost about 75% of their own if defeated.

Dicas práticas

Lock before you leave

Wars do not replace base lock. Always lock before logging off — see the Offline Earnings and Raid guides.

Do not confuse wars with casual raids

A quick steal is not the same as a declared war. Check whether a war meter is running before dumping your whole arsenal.

Hold nukes at your own risk now

Since July 18, held nukes take damage when your base is attacked and heal more slowly. Sitting on a full grid during a war is riskier than it used to be.

Use free codes before Robux revenge

If you lose cash in a war, redeem verified codes and rebuild with the calculator rather than panic-buying packs.

Sistemas relacionados

Rebirth 8 through 10

Rebirth 8 needs Overclocker and Barrier plus the final nuke tier. Rebirth 9 and 10 followed on July 25 with +120% and +130% cash. See the Rebirth guide for the full table.

Color Wars

The July 25 patch added Color Wars, a server-wide Red vs Blue Admin Abuse event. It is separate from player-declared wars — see the Events guide.

Advanced Warfare commanders

The July 13 patch wave added the Advanced Warfare commander pack. See the All Commanders directory for names and reported odds.

Packs Advanced Warfare listados en Todos los Commanders.

Perguntas frequentes

Alianças ainda existem em Merge a Nuke?

Não — o patch de 25/jul/2026 removeu temporariamente o sistema, incluindo o bônus de +10% Cash aliado. Guerras continuam; devs disseram que alianças podem voltar.

Como declarar guerra a outro jogador?

Use Declarar Guerra na UI de targeting, ou acerte o mesmo jogador três vezes para ativar automaticamente. Só uma guerra ativa por vez.

O que ganho ao vencer uma guerra?

Chegar a 100% de score de guerra rouba ~50% do Cash do alvo — muito mais que um raid casual. Escolha bem quem atacar.

Color Wars é igual a declarar guerra?

Não. Color Wars é evento Admin Abuse de servidor inteiro (times Vermelho vs Azul). Declarar guerra é duelo 1v1 que você inicia.

Guerra substitui trancar a base?

Não. Trave a base antes de sair offline — guerras são risco extra sobre a defesa clássica contra raids.